I apologize for the lack of updates lately, I haven't been playing much due to getting a little burnt out of WoW. I continued to do BRD up to level 56 when I finally went to Dire Maul. BRD has too many patrols. While you can pull them out it really slows down a lot having to stop and wait for patrols. Because of this I would always pull and just try to deal with the adds mid-fight but that would often end in a run back from the graveyard.
Dire Maul East, while better, still had patrol problems and unfortunately the instance is full of non-elite low-experience creeps which aren't a challenge at all and serve no purpose other then to slow you down. I was able to kill every boss in Dire Maul East except for Hydrospawn, mainly because he requires a good bit of positioning and movement so I can't just melee him down. :/
At 57 I got a warlock to summon me to Outland and things finally turned around. Grinding outdoor non-elites until 58 I was able to pull in my xp/minute then in Dire Maul. Once I hit 58 I started questing which was a nice change of pace from the grind and I have started to get my characters nicely geared up in Outland greens. I plan on finishing up some of the Hellfire quest lines (mainly the ones that end with a group quest) and then hitting Hellfire Ramparts, likely at level 60.
Again, nothing new on the macro front really, things have gotten into a pretty regular routine now and I'm looking forward to getting into the winged instances of Outland.
My quest to level 5 World of Warcraft characters at the same time.
2007-02-26
2007-02-07
Level 54
2 weeks vacation = 50 levels.
1 week back at work = 4 levels.
As expected, working has severely impacted my leveling speed though I am still chugging away towards level 70. I managed to get Sunken Temple down and deal with the Hex spell. What I would do is have my warrior charge in and demoralizing shout spam to tank everything until all of the hexing creeps in the group were dead. If all goes well I can usually at least get the last one targeted before the warrior needs a heal at which point the Paladin is no longer a target for getting hexxed (Paladin is lowest threat against the primary target most of the time). Once that heal went off on the warrior the Paladin would usually pull aggro and proceed to tank everything but the main target for the rest of the fight.
One thing that annoys me about Sunken Temple, and almost every pre-BC instance, is the fact that the level range of creeps is so vast and often you have to kill the low level creeps to get to the boss. Take Sunken Temple for example. In order to fight four of the bosses you first have to clear the top floor and kill the trolls holding the shield. The mini-bosses are level 52 which isn't too bad but the trolls around them are as low as level 48. Meanwhile, down in the mid floor the creeps around the last boss are as high as level 52 and the final boss is level 55! So if I go in at say, level 53, appropriate for killing the final boss I have to wade through creeps 5 levels below me just to lower the shield then wade through creeps 2-3 levels below me to actually get the last boss opened up. Only towards the end of the instance do you start getting good experience/loot for a level 53. :(
I did try BRD out and while I had a bit of trouble it was mainly due to me not being patient. I would constantly let runners get away (too lazy to judge justice on everyone because it eats my mana which means downtime) and I would routinely pull when I knew that there was a patrol nearby that would likely add. I just hate waiting around for a pull just to get a patrol first. In the end it would have been smarter to do that as I wouldn't have died so much but I just couldn't bring myself to do it. I ended up killing the first couple bosses (level 51/52) several times until they no longer dropped anything good for my characters and then I went back to Sunken Temple as the experience per hour was better there. Now that I'm 54 a lot more of the instance will be opened up to me (many bosses are 56) and the pulls should be simplified now to the point where an add group won't be so much trouble.
On the macro front I don't have anything new really, just more of the same style macros I have been using all along. I am getting much better at positioning and whatnot which is nice as I'm able to handle some bosses that I can't just charge and spam.
1 week back at work = 4 levels.
As expected, working has severely impacted my leveling speed though I am still chugging away towards level 70. I managed to get Sunken Temple down and deal with the Hex spell. What I would do is have my warrior charge in and demoralizing shout spam to tank everything until all of the hexing creeps in the group were dead. If all goes well I can usually at least get the last one targeted before the warrior needs a heal at which point the Paladin is no longer a target for getting hexxed (Paladin is lowest threat against the primary target most of the time). Once that heal went off on the warrior the Paladin would usually pull aggro and proceed to tank everything but the main target for the rest of the fight.
One thing that annoys me about Sunken Temple, and almost every pre-BC instance, is the fact that the level range of creeps is so vast and often you have to kill the low level creeps to get to the boss. Take Sunken Temple for example. In order to fight four of the bosses you first have to clear the top floor and kill the trolls holding the shield. The mini-bosses are level 52 which isn't too bad but the trolls around them are as low as level 48. Meanwhile, down in the mid floor the creeps around the last boss are as high as level 52 and the final boss is level 55! So if I go in at say, level 53, appropriate for killing the final boss I have to wade through creeps 5 levels below me just to lower the shield then wade through creeps 2-3 levels below me to actually get the last boss opened up. Only towards the end of the instance do you start getting good experience/loot for a level 53. :(
I did try BRD out and while I had a bit of trouble it was mainly due to me not being patient. I would constantly let runners get away (too lazy to judge justice on everyone because it eats my mana which means downtime) and I would routinely pull when I knew that there was a patrol nearby that would likely add. I just hate waiting around for a pull just to get a patrol first. In the end it would have been smarter to do that as I wouldn't have died so much but I just couldn't bring myself to do it. I ended up killing the first couple bosses (level 51/52) several times until they no longer dropped anything good for my characters and then I went back to Sunken Temple as the experience per hour was better there. Now that I'm 54 a lot more of the instance will be opened up to me (many bosses are 56) and the pulls should be simplified now to the point where an add group won't be so much trouble.
On the macro front I don't have anything new really, just more of the same style macros I have been using all along. I am getting much better at positioning and whatnot which is nice as I'm able to handle some bosses that I can't just charge and spam.
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